&scene
Defines the link to be treated like a scene
Last updated
Defines the link to be treated like a scene
Last updated
Viewer-Side Option! (&room
)
&scn
Example: &scene=2
or &scene=choosethename
Value | Description |
---|---|
| auto-add all videos to the scene; they can't be removed |
| empty by default; manually add videos in |
(string) | like |
Must be used in conjunction with the &room
parameter.
By adding &scene
to a room URL, it tells VDO.Ninja that this is no &push
connection.
&scene=0
by default has all videos in the room automatically added to the scene. They cannot be removed.
&scene=1
by default has no videos added to the scene. Videos need to be added manually by the director. Videos not yet added to the scene are connected, and streaming at around 400-kbps, so when they become active they appear immediately. Bitrate will ramp up after a second to the target bitrate of, normally, 2500-kbps or whatever is set via the URL.
&scene=2
is like &scene=1
, except the video streams that are not yet added to the scene are disabled with 0-bitrate used. They are connected, but not actively streaming any video data, so it takes a moment longer for videos to appear once added.
&scene=N
, where N
is a string or integer - it's just like &scene=2
. There are buttons marked S3, S4, .. S8 in the director's room to control these scene types. If they are not already there, new buttons for them will be created automatically when used. See the video below.
When using a scene, if you manually specify a video via the &view
parameter, it automatically is added to the scene.
Audio of videos in scenes can be controlled by the director: volume and mute are options.
In v18, you can create custom scenes, as per the video below.
If using a normal manual scene, such as &scene=3, you can add &optimize=0 to the scene URL to enable a mode that is similar to &solo. It's one of a few different ways to have permanent generic scene links that you can place specific guests into with varying stream IDs. There's also slots, however &optimize=0 is tweaked for low CPU and network usage, at the cost of a slight added delay in adding a guest to the scene