Updates - Meshcast.io
April 11
March 30
Pushed a needed update to the Meshcast servers; should help solve the "Meshcast not available" problem that was happening every couple months.
2022
December 12
Added 3 new Meshcast servers: Toronto, Oregon, Virginia.
September 6
Support for iPhone/iPads now
January 9
Added screen sharing support; just select it from the list. If using Chrome/Edge/Brave, you can select desktop or tab audio along with the screen-share. Resolution is left up to the browser to decide.
2021
December 29
Someone asked about me making a video talking about Meshcast to help them understand if they could use it; it's up now at https://www.youtube.com/watch?v=YxduINMXw1M It's a bit technical and long-winded, but it covers most of everything.
December 22
Meshcast.io supports audio and video-only publishing modes now; just select "no video" for example from the drop down. Also shows audio-bitrate stats now.
Added an audio-loudness meter.
December 10
Updated to let you select a video codec; rather than the default software h264. mind you, other codecs may have compatibility issues.
November 11
added
&noaudio
to meshcast.io, which can be used in place of&mute
when sharing a Meshcast broadcast link into a VDO.Ninja room. Blocks audio from playing, which can help avoid feedback/echo issues.
November 10
Added logic to Meshcast.io that auto-switches away from slow/dead servers, despite perhaps being the closest edge node.
November 9
Updated a bit, including adding some new servers and replacing some others. Applies to the
&meshcast
flag as well.There's a drop down to select different regions; it automatically tries to select the closest though.
Info on whether a region is overloaded or not is present; should always read "good", but who knows.
Things are more responsive with the updated code, but its new code -- let me know if any bugs occur.
October 11
https://meshcast.io/view.html?id=xxxxx&muted
if using Meshcast, you can share the view link into VDO.Ninja or elsewhere, and have the audio be muted by default using the&muted
(&mute
) command.Using this flag, you can have two versions of a Meshcast output -- one suitable for a group-room, where you don't want audio or feedback issues with your guests, but another for mass consumption by an audience, which includes audio.
June 14
Meshcast.io should work with firefox and safari viewers now, if that was an issue for anyone before.
May 21
Added mute support to meshcast.io; so if you mute in VDO.Ninja, it will also mute in Meshcast now.
May 5
EU and US Meshcast server allows for higher bitrates, if you decrease the max audience size.
May 2
Updated Meshcast.io with a European deployment (US + EU now). It will auto-select the closest location, so no need to pick location. Definitely still all experimental, but feedback welcomed; https://meshcast.io/
March 5
For those with weak CPU's, but want to use VDO.Ninja with a larger group, I have a prototype of a tool to make that possible now done. It's NOT ready for production, as it is still buggy and I am resetting the service constantly as I develop it out, but it should eventually allow you to make rooms of over 10 people accessible even on slow OBS computers. https://meshcast.io/
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