Updates - Meshcast.io


April 11

  • If having issues with Meshcast and iPhone/iPad users (video being black), I pushed a patch to vdo.ninja/alpha/ and meshcast.io (either will work). I've partially updated &meshcast on production with a fix also, but I won't be able to fully fix it on production probably until late tonight.

March 30

  • Pushed a needed update to the Meshcast servers; should help solve the "Meshcast not available" problem that was happening every couple months.


December 12

  • Added 3 new Meshcast servers: Toronto, Oregon, Virginia.

September 6

  • Support for iPhone/iPads now

January 9


December 29

  • Someone asked about me making a video talking about Meshcast to help them understand if they could use it; it's up now at https://www.youtube.com/watch?v=YxduINMXw1M It's a bit technical and long-winded, but it covers most of everything.

December 22

  • Meshcast.io supports audio and video-only publishing modes now; just select "no video" for example from the drop down. Also shows audio-bitrate stats now.

  • Added an audio-loudness meter.

December 10

  • Updated to let you select a video codec; rather than the default software h264. mind you, other codecs may have compatibility issues.

November 11

  • added &noaudio to meshcast.io, which can be used in place of &mute when sharing a Meshcast broadcast link into a VDO.Ninja room. Blocks audio from playing, which can help avoid feedback/echo issues.

November 10

  • Added logic to Meshcast.io that auto-switches away from slow/dead servers, despite perhaps being the closest edge node.

November 9

  • Updated a bit, including adding some new servers and replacing some others. Applies to the &meshcast flag as well.

  • There's a drop down to select different regions; it automatically tries to select the closest though.

  • Things are more responsive with the updated code, but its new code -- let me know if any bugs occur.

October 11

  • https://meshcast.io/view.html?id=xxxxx&muted if using Meshcast, you can share the view link into VDO.Ninja or elsewhere, and have the audio be muted by default using the &muted (&mute) command.

  • Using this flag, you can have two versions of a Meshcast output -- one suitable for a group-room, where you don't want audio or feedback issues with your guests, but another for mass consumption by an audience, which includes audio.

June 14

  • Meshcast.io should work with firefox and safari viewers now, if that was an issue for anyone before.

May 21

  • Added mute support to meshcast.io; so if you mute in VDO.Ninja, it will also mute in Meshcast now.

May 5

  • EU and US Meshcast server allows for higher bitrates, if you decrease the max audience size.

May 2

  • Updated Meshcast.io with a European deployment (US + EU now). It will auto-select the closest location, so no need to pick location. Definitely still all experimental, but feedback welcomed; https://meshcast.io/

March 5

  • For those with weak CPU's, but want to use VDO.Ninja with a larger group, I have a prototype of a tool to make that possible now done. It's NOT ready for production, as it is still buggy and I am resetting the service constantly as I develop it out, but it should eventually allow you to make rooms of over 10 people accessible even on slow OBS computers. https://meshcast.io/

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