&buffer2
Same as &buffer, but instead includes the round-trip-time
Viewer-Side Option! (&view, &scene, &room)
Options
Example: &buffer2=500
Value
Description
(numeric value)
delay in ms
Details
&buffer2=500 is the same as &buffer, but instead also tells the system to include the round-trip-time in the buffer delay calculation. This way 500-ms of buffer on a connection that has a 200ms ping time will result in a smaller 300-ms buffer, leading to an end-to-end playout delay of ~500ms.
It won't work that well with Meshcast.
It's not super precise, but on a stable connection maybe within 20-ms of flux?
Related
&buffer&syncLast updated
Was this helpful?