&buffer2
Same as &buffer, but instead includes the round-trip-time
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Same as &buffer, but instead includes the round-trip-time
Last updated
Was this helpful?
Viewer-Side Option! (, , )
Example: &buffer2=500
(numeric value)
delay in ms
&buffer2=500
is the same as , but instead also tells the system to include the round-trip-time in the buffer delay calculation. This way 500-ms of buffer on a connection that has a 200ms ping time will result in a smaller 300-ms buffer, leading to an end-to-end playout delay of ~500ms.
It won't work that well with .
It's not super precise, but on a stable connection maybe within 20-ms of flux?