&buffer2
Same as &buffer, but instead includes the round-trip-time
Viewer-Side Option! (&view
, &scene
, &room
)
Options
Example: &buffer2=500
Value | Description |
---|---|
(numeric value) | delay in ms |
Details
&buffer2=500
is the same as &buffer
, but instead also tells the system to include the round-trip-time in the buffer delay calculation. This way 500-ms of buffer on a connection that has a 200ms ping time will result in a smaller 300-ms buffer, leading to an end-to-end playout delay of ~500ms.
It won't work that well with Meshcast.
It's not super precise, but on a stable connection maybe within 20-ms of flux?
Related
&buffer&syncLast updated