Same as &buffer, but instead includes the round-trip-time

Viewer-Side Option! (&view, &scene, &room)


Example: &buffer2=500


(numeric value)

delay in ms


&buffer2=500 is the same as &buffer, but instead also tells the system to include the round-trip-time in the buffer delay calculation. This way 500-ms of buffer on a connection that has a 200ms ping time will result in a smaller 300-ms buffer, leading to an end-to-end playout delay of ~500ms.

It won't work that well with Meshcast.

It's not super precise, but on a stable connection maybe within 20-ms of flux?


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