&chunked
Does not use webRTC's video streaming protocols; rather it uses a custom-made protocol
Example:
&chunked=2000
Value | Description |
---|---|
(integer value) | bitrate in kbps (default around 2000) |
Version 20 introduces the option to enable a chunked-video transfer mode, which is similar to how Twitch or YouTube Live broadcasts videos. This still uses VDO.Ninja's peer to peer connections to distribute video to viewers, except it does not use WebRTC's video streaming protocols; rather it uses a custom-made protocol.
The upsides of this mode is that packet loss on a network connection impacts the video stream less, so the quality can be higher. It also makes it easier to record the stream to disk on the viewer's end with no added quality loss and with lower CPU usage.
In theory, this mode also allows a video stream to be only encoded once, and then it can be shared with multiple viewers, although in this first version of chunked transfer mode, that isn't an option.
The downsides of the chunk-transfer mode is that if the connection stalls out long enough, the video will be forced to pause and buffer. It also has a buffer, which is currently around 1 second by default. The chunked-transfer mode might be suitable for doing remote recordings of interviews where the highest quality is desirable, but it may not be suitable for live and interactive chat if on a bad connection.
Future versions of this feature will include the option to record to a cloud service, the option to use PCM audio, the ability to encode-once, but stream to many, and more advanced protocol logic to lower the latency.
- The option to save the chunked stream as a viewer is to use
&chunked=2
on the sender side. Using just&chunked
will just enable viewing, and not saving, of the video. &chunked=2
and&maxvideobitrate
will likely get changed up and moved to the viewer side eventually; currently doing this just for convenience of development/testing. Multiple viewers is not recommended. There seems to be an issue with audio clicking that I'm trying to solve currently.- Using
&buffer
on the viewer side can vary the buffering amount, however setting it too low may cause the stream to fail if it faces a buffer underrun event.
- It does not work with Meshcast.
- Chunked transfer is supported in recent Chromium-based browsers, including OBS v27.2 and newer.
- Audio and video sync isn't always guarenteed.
Last modified 13d ago